I think that one of the hardest lessons to learn is that in
order to have freedom, you have to give freedom to others. I am 35 years old,
and I have known this intellectually for some time. Practicing this concept in
everyday life is difficult. I am not alone in this. People who want their own
freedom often repress others. People who want the freedom to marry the person
of the opposite sex they love feel they have the right to block people of the
same sex from marrying the person they love, for example. When the issue is as
bright and broad as that, I can see what is right and wrong. When it as small
as another player’s right to do what they want at the RPG table, it can be
difficult.
I have always wanted to be myself at the table, but that is
not always possible. Sometimes, you’re truest expression of your character in a
circumstance can trample the joy/plans/needs to another player. I accidently
did that recently. My truest expression of my character made another player miserable.
I would like to have means to just play the way I find fun, but do I have the
right if it hurts another player?
Similarly, I have had to understand that someone else’s
ideas for their character might leave me shaking my head. In our Dark Sun game
one of my fellow gamers just had a scene that left me shocked. His goal had
been to get back with his wife, who was stolen away by his former best friend.
He did not do what I thought he should do – but I kept it to myself, because it
was not my damn business. It was HIS moment in the game, not mine. It only
effected his character, so I had no right to say a word.
That understanding and detachment is much harder when
another player’s actions do directly influence your own character. Again, in
our long running Dark Sun game my character Zarnian was very tied to the House
of the Painted Eye, while everyone else had their own individual storylines.
Now, that patience is rewarded and I have become an adopted member of the
House. But, because I have been so tied to the House for so long, I sometimes
wonder if it means more to me than the others. I know they care, but as much as
me?
Such thoughts can make you insane, honestly, especially when
the other players can do things that can damage ‘the House’. But who am I to
judge? What they deem best for the House and their character and what I think
is best for the House and my character may not connect. But that is the point
where I need to let go.
I need to understand that I have had a long, successful run
with my character and even if something happens that brings the game to a close
because of another player’s choices, I need to breathe and be ok. I now know
that I can let go and just enjoy my character. After all, once I give them
freedom I will have more freedom to just enjoy being me.
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